Avorion Wiki
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* [US] Social platform icons to main menu
 
* [US] Social platform icons to main menu
 
* [US] Changing of save game location
 
* [US] Changing of save game location
 
 
* [US] Make trailer ship designs to be available as blueprints
 
* [US] Make trailer ship designs to be available as blueprints
* [US] Have general lower size (volume) limit for ships: Reason is griefing of other players in Multiplayer. Players can scale a fully functional ship down and be almost undestroyable.
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* [US] General lower size (volume) limit for ships: Reason is griefing
* [US] Reduce durability of light blocks and solar panels compared to equivalent material hull blocks for balancing
+
* [US] Reduction of durability of light blocks and solar panels compared to equivalent material hull blocks for balancing
* [US] Add a station that uses Industrial Tesla Coils. Maybe alternate Plasma Cell or Power Unit production
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* [US] Station that uses Industrial Tesla Coils
* [US] Some kind of interaction difference if NPC home sector is in a rift
+
* [US] Different NPC interactions when NPC home sector is in a rift
* [US] Gain reputation (up to a certain level) for healing AI crafts
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* [US] Reputation gain for healing AI crafts (up to a certain level)
* [US] Have missions in starting sector and the 5 sectors around it maybe have easier conditions? As in smaller bunches requested and of nearby stations, and as such also less yield?
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* [US] Balance missions in starting region to have easier conditions
  +
* [US] Civilian ships that travel around for improved flair
* [US] Introduce small (tiny) ''civilian'' ships (shuttles), which travel between gates but do not interact with stations (except for habitats, casinos and other purely civilian installations). Their only goal is to provide a sense of population for the sectors and their size should not cause too much strain on the whole thing.
 
 
* [US] Give sector the traders.lua script when station is founded (if it isn’t already there)
 
* [US] Give sector the traders.lua script when station is founded (if it isn’t already there)
* Add priority to targets so ships in AI attack mode will first attack ships, then stations
+
* Have ships attack with priorities: Ships -> Stations -> Rest
 
* [US] Have Energy Suppressor Satellites turn into wrecks when they burn out
* [US] Have cargo bundle’s get bigger the higher the amount that will be dropped (instead of constant bundle size)
 
 
* [US] Have ships of factions refuse to give out the coordinates of their home system if relations are at bad
* [US] Energy Suppressor Satellites should turn into wrecks when they burn out. Currently they're just becoming a pile of useless but still highlighted objects
 
  +
* [US] Warnings before buying dangerous/illegal goods
* [US] Have ships of factions refuse to give out the coordinates of their home system if relations are at mistrustful or below
 
 
* [US] Inertia dampeners for stations to reduce drift
* [US] Add a warning that pops up when you hover the mouse over dangerous/illegal goods in a trade window or add some kind of confirmation window when trying to buy them without license: "You are about to buy dangerous goods and you don't have a cargo license. Are you sure you want to proceed?" Alternatively, color names of dangerous goods to orange and illegal goods to red.
 
* [US] Inertia dampeners for stations, so that they don’t drift too far
 
 
* [US] Tutorial improvements: New features (map commands & enchaining) bzw encyclopedia!
 
* [US] Tutorial improvements: New features (map commands & enchaining) bzw encyclopedia!
* [US] Execute map commands only after confirmation
+
* [US] Execution of map commands only after confirmation
 
* [US] Increase range of mining/salvaging fighter salvaging command
 
* [US] Increase range of mining/salvaging fighter salvaging command
   

Revision as of 16:52, 23 May 2019

This is the official roadmap for Avorion by Boxelware.

Dev Comment: "These are all features that we would like to introduce to the game, but it's no guarantee that we actually do it! Some of these have been partially added, others are worked on right now. So please be patient, it might take us a while to get through the list!"

Upcoming Updates

Big Updates

  • Workshop Mods
  • Boarding Update

Small Updates

  • Energy Cooling Rework
  • In-Game Encyclopedia
  • Improved SFX

Planned Content

This is the official list for what we've planned with the game. These features aren't in any kind of order.

General Content

  • Fleet warp drive to take your entire fleet with you when jumping as long as they're in close proximity
  • More different upgrade types, ie. Reducing hyperspace calculation time, more physical/energy damage
  • Real docking where one ship actually attaches to the other
  • Improved visuals for AI ships
  • Autopilots
  • Strafing in Keyboard mode
  • Travel Hubs where players can fast-travel to other travel hubs
  • Hackable Containers
  • Specialty goods, maybe 1 - 3 per faction
  • Improved controls of allied ships
  • AI uses workshop ships

Graphics

  • Blocks that create an exhaust particle effect
  • Blocks that create a spark particle effect
  • Motion Blur

Combat

  • Boarding of other ships
  • Stealth Mechanic
  • Cloak blocks
  • Weapon: Ion Cannon that drains energy on hit
  • Weapon: Mines
  • Weapon: Anti-Matter cannon that shoots slow but incredibly powerful anti-matter shots, drains entire battery on shot

Multiplayer

  • Settings for balancing PvP on servers
  • These settings will include limited number of ships, volume and stations per player

Scripting API/Modding

  • API for registering windows in the main HUD, not just entity-bound menus
  • Support for workshop mods
  • Make galaxy size moddable
  • Make materials moddable
  • Control camera via scripts

Endgame Content

  • Legendary Bosses for after the Guardian was killed, that are really hard to beat and require different tactics
  • Legendary Weapons with unique visuals and/or effects
  • Anomalies
  • Radiated sectors

Events, Missions, Story

  • More Events happening
  • More Distress Calls
  • Repeatable missions that (for example) give you more money/better loot the faster you complete them
  • Lots more Bulletin Board Missions
  • Spawn Xsotan fleet when the wormhole to the center is opened
  • Event: Distress call from ship with a reactor leak, players must fix the leak
  • Event: Wave-By-Wave attacks from Enemies that end in a boss fight
  • Event: A crewmember has a life-threatening accident and you have to ship them to another station for medical care
  • Event: A station needs resources/goods in 20 minutes
  • Mission: Protect a convoy during a transport mission
  • Mission: Find a smuggler's stash (then decide if you want to keep it or give it to him)
  • Mission: Investigate missing freighters
  • Mission: Investigate goods being stolen from container fields
  • Sector: Deserted pirate asteroid with lots of stolen goods in containers floating around it
  • Sector: Minefield

User Suggestions

These features are user suggestions that were confirmed as future features.

General

  • [US] Editing tags for uploaded workshop content
  • [US] Social platform icons to main menu
  • [US] Changing of save game location
  • [US] Make trailer ship designs to be available as blueprints
  • [US] General lower size (volume) limit for ships: Reason is griefing
  • [US] Reduction of durability of light blocks and solar panels compared to equivalent material hull blocks for balancing
  • [US] Station that uses Industrial Tesla Coils
  • [US] Different NPC interactions when NPC home sector is in a rift
  • [US] Reputation gain for healing AI crafts (up to a certain level)
  • [US] Balance missions in starting region to have easier conditions
  • [US] Civilian ships that travel around for improved flair
  • [US] Give sector the traders.lua script when station is founded (if it isn’t already there)
  • Have ships attack with priorities: Ships -> Stations -> Rest
  • [US] Have Energy Suppressor Satellites turn into wrecks when they burn out
  • [US] Have ships of factions refuse to give out the coordinates of their home system if relations are at bad
  • [US] Warnings before buying dangerous/illegal goods
  • [US] Inertia dampeners for stations to reduce drift
  • [US] Tutorial improvements: New features (map commands & enchaining) bzw encyclopedia!
  • [US] Execution of map commands only after confirmation
  • [US] Increase range of mining/salvaging fighter salvaging command

Scripting & Modding

  • [US] Improve render callbacks for cleaner layering
  • [US] Add server side API that tells when player loaded the sector. Not just joined, but all resources were loaded and "Space" pressed. *
  • [US] There is no way to know if the chat is open. So for example I want to track when presses "T" key. And it will fire even when player types in the chat. I'm not saying it shouldn't fire, just add the way to know when player types in the chat and when they just press a key during the game.

Combat

  • [US] Scale explosion size with weapon size

UI Improvements

  • [US] Turret Factory: Add “duplicate turret” function
  • [US] Allow movement of fighter squads in list
  • [US] Color menu: Add favorite function and extra bar with “last used” => this may come in some different way, but we definitely want to change current system
  • [US] Show the ship dimensions (x-y-z meters) in the ship stats
  • [US] Make the player's ships' hyperspace bars visible on galaxy map if charging
  • [US] Increase object hitbox to indicator size in order to ease selecting
  • [US] Add ship name to chat report about passage fee to give players more information
  • [US] Show credit rewards for mission completion on the current missions screen under player info
  • [US] Cancel Button for refinery
  • [US] Change sorting of dialog options, so that player will never accidentally take option that is bad for him. Do that by indexing dialog options, so that sorting is persistent over languages.