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Avorion Wiki
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Getting started: I got a ship. What's next?
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Getting started: I got a ship. What's next?
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=== Exploration and progression === While Avorion will not make any rules for playstyle, it shows a clear direction by the fact, that '''progress in the game mechanics (better materials, weapons and many more) is connected to the distance from the galaxy's center'''. This does not have to automatically determine the players direction of travel in a newly generated galaxy, but it is important to be aware of it, as many players want to have certain features (specific weapons, fighters, shields or other ones) available as soon as possible. A very helpful upgrade to progress faster is the [[Radar Upgrade]], that can be bought at an [[Equipment Dock|equipment dock]], looted '''or simply be obtained by completing the dialogue to the adventurer who will contact the player right after his first jump into inhabited territory as he will gift one to the player'''. Another upgrade that might be handy for faster progression is the [[Quantum Hyperspace Upgrade|hyperspace upgrade]], as it will allow for overall faster travel. After the installation of the Radar Upgrade, the galaxy map will show yellow mass signatures in addition to the green energy signatures (visit [[sector]] for more information about these). It is recommended to explore some of these sectors as there might be a risk of them being full of hostile ships, but also a chance of large [[asteroid]] fields with lots of resources and/or claimable asteroids in them. Additionally there is a chance to find hidden stashes or wreckages that may contain resources as well as cargo. Hidden mass sectors might even contain a beacon needed to activate the [[Operation Exodus]] quest or make progress with it. '''The most important reason (in terms of making progress on the galaxy chart) to explore them is the possibility to discover a [[wormhole]] though, as these offer very useful shortcuts in many cases.''' While exploring the territory of the start areas factions is unnecessary for players who plan to rush towards the core as fast as possible, but might be of great use for those who want to start trading early on as knowledge of station and especially factory types available in friendly territory is very important to set up [[Trading route|trading routes]].
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