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Avorion Wiki
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Getting started: I got a ship. What's next?
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Getting started: I got a ship. What's next?
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== Making progress on the galaxy chart == === Exploration and progression === While Avorion will not make any rules for playstyle, it shows a clear direction by the fact, that '''progress in the game mechanics (better materials, weapons and many more) is connected to the distance from the galaxy's center'''. This does not have to automatically determine the players direction of travel in a newly generated galaxy, but it is important to be aware of it, as many players want to have certain features (specific weapons, fighters, shields or other ones) available as soon as possible. A very helpful upgrade to progress faster is the [[Radar Upgrade]], that can be bought at an [[Equipment Dock|equipment dock]], looted '''or simply be obtained by completing the dialogue to the adventurer who will contact the player right after his first jump into inhabited territory as he will gift one to the player'''. Another upgrade that might be handy for faster progression is the [[Quantum Hyperspace Upgrade|hyperspace upgrade]], as it will allow for overall faster travel. After the installation of the Radar Upgrade, the galaxy map will show yellow mass signatures in addition to the green energy signatures (visit [[sector]] for more information about these). It is recommended to explore some of these sectors as there might be a risk of them being full of hostile ships, but also a chance of large [[asteroid]] fields with lots of resources and/or claimable asteroids in them. Additionally there is a chance to find hidden stashes or wreckages that may contain resources as well as cargo. Hidden mass sectors might even contain a beacon needed to activate the [[Operation Exodus]] quest or make progress with it. '''The most important reason (in terms of making progress on the galaxy chart) to explore them is the possibility to discover a [[wormhole]] though, as these offer very useful shortcuts in many cases.''' While exploring the territory of the start areas factions is unnecessary for players who plan to rush towards the core as fast as possible, but might be of great use for those who want to start trading early on as knowledge of station and especially factory types available in friendly territory is very important to set up [[Trading route|trading routes]]. === Fighting === Fighting is an important part of Avorion's gameplay and offers '''an easy way to get [[System Upgrade|upgrades]] and [[weapons]]''', although it is not necessary to make progress, as these can also be bought from equipment docks. The firepower of both the player and the enemies is shown by their [[Omicron]] values and might be helpful to determine whether an attack is reasonable. '''Basic fighting strategies''' are the "hit and run" approach (NPC-ships will follow the player, so this is only recommended with a fast ship), that even allows for build mode repairs in the fighting breaks or to only participate in fights between pirates/Xsotan and faction ships. One might also consider the use of torpedoes to quickly get rid of dangerous enemies or even attempt ramming to compensate a lack of own firepower, although this is only recommendable with appropriate ship designs (heavily armed or with "ramming spikes" not included in the ships integrity field) as it can lead to the accidental destruction of the players ship in some cases. After a fight, it is highly recommended to '''scavenge the wreckage'''. Even if there are no [[Weapons#Salvaging%20Laser|salvaging lasers]] available at the moment, this can be done with the normal ship weapons and will still '''reward upgrades and weapons''', therefore being a good source of additional equipment.
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