The Generator Subsystem is an installable Subsystem.
Statistics[ | ]
Generator Subsystems increase a craft's total Generated Energy and/or Recharge Rate, depending on rarity.
Permanently installing a Generator Subsystem increases its Energy Capacity and Recharge Rate effects by 50%.
Multiple Generator Subsystems can be installed at once, increasing the bonuses additively.
Rarity | Effects | Price | ||||
---|---|---|---|---|---|---|
Generated Energy | Recharge Rate | Chance for Both | w/ Generated Energy | w/ Recharge Rate | w/ Both Effects | |
Legendary | +60–98% +30–49% |
+31–50% +16–25% |
100% | - | 3,251,953–5,292,969 | |
Exotic | +52–84% +26–42% |
+28–44% +14–22% |
100% | - | 1,140,625–1,828,125 | |
Exceptional | +44–70% +22–35% |
+25–38% +12–19% |
75% | 275,000–437,500 | 117,188–178,125 | 392,188–615,625 |
Rare | +36–55% +18–28% |
+22–31% +11–16% |
50% | 90,000–137,500 | 41,250–58,125 | 131,250–195,625 |
Uncommon | +28–41% +14–20% |
+18–25% +9–12% |
25% | 28,000–41,000 | 13,500–18,750 | 41,500–59,750 |
Common | +20–26% +10–13% |
+15–18% +8–9% |
0% | 8,000–10,400 | 4,500–5,400 | - |
Petty | +12% +6% |
+12% +6% |
0% | 1,920 | 1,440 | - |
Naming Scheme[ | ]
The naming scheme for the Generator Subsystem is ${serial} ${name} R-${rarity}
.
${serial}
is a semi-random string.${name}
is:- "Battery Booster" if there is no Generated Energy bonus.
- "Generator Enhancer" if there is a Generated Energy bonus.
- "Generator Booster" if there is also an Recharge Rate bonus.
${rarity}
is the rarity of the upgrade converted to the Greek alphabet (e.g. Petty → Alpha, Legendary → Eta).
Example: V0L7-T Generator Booster R-Zeta
References[ | ]
data\scripts\systems\energybooster.lua