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Avorion Wiki
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== Armed Turrets == === Chaingun === The Chaingun, often also called machinegun, is the first weapon you'll encounter as every player starts with two. Chainguns are the most basic and common Kinetic weapon (although on rare occasion they can be found dealing other damage types). Chainguns deal damage by propelling huge numbers of small metal bits at the enemy at high speed. This weapon type usually has low damage, high rate of fire, short range, and low-medium accuracy. However, despite their simple nature, they often feature very high DPS. This weapon type can be found anywhere in the galaxy. === Bolter === Bolters are the next step up from Chainguns both in technology and in combat effectiveness. Bolters rapidly fire small pellets of anti-matter at targets, which are devastating to unshielded hulls. They are slightly slower firing than chainguns, but have longer range. Bolter turrets are found early in the game, around [[titanium]] level. === Plasma === Plasma turrets propel balls of plasma (as the name suggests) at the target, which deal increased damage to shields. They act as a direct counterpart to Bolters, however they tend to have slightly shorter range and lower damage than Bolters. Plasma weapons have medium damage, medium rate of fire, decent range and good accuracy. They consume energy while firing. Plasma turrets are found later in the game, around [[trinium]] level. === Pulse Cannon === Pulse cannons are a specialized anti-shield variant of Chainguns. Like Chainguns, they fire rapid streams of small bullets, however Pulse Cannons fire special Ionized Projectiles which have a very high chance of penetrating shields, ignoring them and directly damaging the hull. They typically have a high rate of fire, low damage, and good sustained DPS. Bear in mind that, as enemy ships use all the same weapons player ships use, Pulse Cannons can become a very real threat in later stages of the game, and you may well find your own guns or other key systems being shot out from under you, despite still having shields. Shield penetration can be countered by the Shield-Strengthener System; however ships utilizing this system have drastically weakened shields. They are found from [[naonite]] regions and onwards. === Cannon === Cannon turrets are artillery weapons, designed to eradicate targets at very long ranges. They fire very high-damage Kinetic or Anti-Matter shells at a very slow rate, and are very accurate. Cannon shells explode on impact, dealing even more damage if several blocks are caught in the blast. Shields mitigate this effect. Cannons create a large amount of recoil, which can be compensated for by flying a vessel with more mass. Cannons can only be found in sizes 3-6. Cannon turrets can be found around the mid stages of the game, around [[trinium]] level. === Railgun === Railgun turrets are hypervelocity kinetic weapons. They accelerate powerful projectiles down electromagnetic rails, reaching blistering speeds. Railguns deal high damage and fire slowly while possessing long range and good accuracy. Their shots have no perceptible flight time (also known as ''hitscan'') which makes long-range combat significantly easier. Additionally, Railgun shots can pierce through blocks, dealing damage to multiple blocks in a line and potentially destroying blocks buried deep into the targeted ship. Shields and Armor blocks will prevent penetration. Railgun tooltip damage is displayed assuming the shot penetrates four blocks. Railguns actually only deal 25% of their listed damage per block, which means they do 25% of the listed damage altogether if they end up not penetrating (i.e. if they hit shields, armor, or a thin piece of the ship). Railgun damage drops off after the 4th block, with each subsequent block taking half of the damage of the previous block. Because of this dropoff, even if they penetrate infinite blocks, the total damage only approaches 125% the listed damage. Outside of certain [[#Ancient Turrets]], Railguns are found only at later stages of the game, often appearing first around [[The Barrier]]. === Laser === Laser weapons are energy weapons firing concentrated, constant beams. They deal moderate Energy or Plasma damage continuously at medium range, with perfect accuracy and no projectile travel time. Lasers consume energy while firing, and are found around [[naonite]] levels. === Tesla === Tesla weapons fire continuous beams of electricity at the target, which deal double damage to all Technical Blocks. Tesla turrets have very short range, very good accuracy, very high DPS, and consume power while firing. The consumed power per second will slowly rise during continuous use. Stone blocks are invulnerable to tesla beams. Tesla weapons are first encountered at the start of the [[naonite]] region. === Lightning === Lightning weapons are essentially electricity railguns: long-range, slow-firing, hitscan Electric damage, effective against Technical blocks but ineffective against Stone blocks. Lightning weapons also consume energy while firing. Lightning weapons are found late in the game, around [[The Barrier]]. === Rocket Launcher === Rocket Launchers fire a flurry of slow-moving, high damage Kinetic or Anti-Matter rockets, which can fly out to extreme ranges and explode on impact dealing damage to multiple blocks around the impact. Rocket launchers are generally unreliable in long-range combat or against small targets, as it is quite easy to evade them; however they are quite efficient against large or stationary targets such as Stations. However, rocket launchers can obtain the Guided Missiles trait, causing the rockets to actively track the targeted enemy. This trait massively improves rocket launcher performance, especially against smaller targets whose smaller blocks can be quickly smashed through. If a Rocket Launcher is given both Guided Missiles ''and'' Independent Targeting, it can engage targets at long range independent of player lock-on or interaction. Rocket launchers are found late in the game, around [[The Barrier]].
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