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Upcoming Features

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These are the upcoming and planned features for the game. These lists are not fixed and can change over time.

Upcoming Versions[edit | edit source]

These are the features that are confirmed for the upcoming Avorion version.

Upcoming Avorion Version
Unknown

Planned Features[edit | edit source]

These are features that are planned to be implemented some day. Only because a feature is listed here, does not mean it will always find its way into the game. For some features, it may take a long time until they will be implemented. Some features may not get implemented at all if the gameplay should develop in a direction where they would no longer fit in.

Avorion v??
Diplomacy:
  • Player factions (with Headquarters)
Turret's:
  • Different size ( Small, Medium, Large, Huge, Experimental, "Unknown" )
  • Subsystems bust: range, DPE, Over Heat etc.
  • Special blocks for special Weapons (experimental the better influence whit civilization/group will unlock special trading options)

Economy:

  • Ability for players to trade items among each other
  • Collecting Trading Goods from asteroids
  • Trading with Planets

Construction/Industry:

  • Grid block sizes in building mode
  • Co-axial guns and Mass Drive guns
  • Crews
    • Shield crew
  • Subsystems for ships

Blocks:

  • Weaponry system
  • Radar
  • Cloaking device
  • Repair block

Weapons & Combat

  • Torpedoes
  • Mines
  • Cloaking

Environment:

  • Dynamic Events
  • Missions/Quests
  • Ability for NPCs to change sectors
  • Large transport ships with abundant cargo holds
  • Special points of interest/resources to control
  • Megaliths
  • Scripted random events
    • Pirates attack your base
    • Ambushes
  • Scripted server-wide events
    • Unknown enemy from another galaxy invades
  • Weapon modifications
  • Abandoned ships
  • Travel Hubs

Server & Administration

  • Login System
  • Download of server mods