These are the upcoming and planned features for the game. These lists are not fixed and can change over time.
These are the features that are confirmed for the upcoming Avorion version.
| Upcoming Avorion Version
These are features that are planned to be implemented some day. Only because a feature is listed here, does not mean it will always find its way into the game.
For some features, it may take a long time until they will be implemented. Some features may not get implemented at all if the gameplay should develop in a direction where they would no longer fit in.
| Avorion v??
- Player factions (with Headquarters)
- Different size ( Small, Medium, Large, Huge, Experimental, "Unknown" )
- Subsystems bust: range, DPE, Over Heat etc.
- Special blocks for special Weapons (experimental the better influence whit civilization/group will unlock special trading options)
- Ability for players to trade items among each other
- Collecting Trading Goods from asteroids
- Trading with Planets
- Grid block sizes in building mode
- Co-axial guns and Mass Drive guns
- Subsystems for ships
- Weaponry system
- Cloaking device
- Repair block
Weapons & Combat
- Dynamic Events
- Ability for NPCs to change sectors
- Large transport ships with abundant cargo holds
- Special points of interest/resources to control
- Scripted random events
- Pirates attack your base
- Scripted server-wide events
- Unknown enemy from another galaxy invades
- Weapon modifications
- Abandoned ships
- Travel Hubs
Server & Administration
- Login System
- Download of server mods