Turret Factory

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Turret Factory[edit | edit source]

General Overview[edit | edit source]

In a turret factory you can produce turrets. The resource type of the turret depends on the position in the galaxy. For example a xanion mining turret can only be produced in an area which is naturally filled with Xanion. Every Turret produced at a turret factory also has different traits. Turret factories randomly produce turrets with random traits such as independent targeting. These will be displayed prior to creation. Some turret factories produce turrets with the Independent targeting trait, some won't.

Be aware that the the requirements of goods will scale with rarity. The values listed below are for base rarity.

Manufacturing[edit | edit source]

Turrets will use the following goods during manufacture. They require a specific minimum quantity, and this minimum quantity is modified by a random variable quantity. The player has control over quantity during crafting, and this is often limited. Often, you may reduce the variable quantity but you may receive penalties to the final product.

Note:
*Energy Pri Dec - Energy Primary Decrease - Base energy value
*Energy Sec Dec - Energy Secondary Decrease - Additive energy value

Chainguns[edit | edit source]

Resource Type Minimum Qty Variable Qty Investible Qty Stat
Servo 3 15 10 Fire Rate
Steel Tube 0 6 7 Reach
Ammunition S 1 5 10 Damage
Steel 3 7 10 N/A
Aluminium 3 7 5 N/A
Lead 1 10 10 N/A

Bolters[edit | edit source]

Resource Type Minimum Qty Variable Qty Investible Qty Stat
Servo 5 15 8 Fire Rate
High Pressure Tube 0 1 3 Reach
Ammunition M 1 5 10 Damage
Explosive Charge 1 2 4 Damage
Steel 3 5 10 N/A
Aluminum 3 7 5 N/A

Lasers[edit | edit source]

Resource Type Minimum Qty Variable Qty Investible Qty Stat
Laser Head 1 2 4 Fire Rate
Laser Compressor 0 2 3 Reach
High Capacity Lens 0 2 4 Reach
Laser Modulator 0 2 4 Energy/s Dec
Steel 3 5 10 N/A
Crystal 1 2 10 N/A


Plasma Guns[edit | edit source]

Resource Type Minimum Qty Variable Qty Investible Qty Stat
Plasma Cell 1 8 4 Damage
Energy Tube 1 2 6 Reach
Conductor 1 5 6 Energy/s Sec Dec
Energy Container 1 5 6 Energy Pri Dec
Steel 3 4 10 N/A
Crystal 1 2 10 N/A


Cannons[edit | edit source]

Resource Type Minimum Qty Variable Qty Investible Qty Stat
Servo 5 15 10 Fire Rate
Warhead 1 5 6 Damage
High Pressure Tube 1 2 6 Reach(X1.0)
Explosive Charge 1 2 6 Reach(X0.5)
Steel 1 8 10 N/A
Wire 3 5 10 N/A

Rocket Launchers[edit | edit source]

Resource Type Minimum Qty Variable Qty Investible Qty Stat
Servo 5 15 10 Fire Rate
Rocket 1 5 6 Damage
High Pressure Tube 1 2 6 Reach(X1.0)
Fuel 1 2 6 Reach(X0.5)
Targeting Card 0 5 5 Seeker
Steel 3 8 10 N/A
Wire 3 5 10 N/A


RailGuns[edit | edit source]

Resource Type Minimum Qty Variable Qty Investible Qty Stat
Servo 5 15 10 Fire Rate
Electromagnetic Charge 1 5 6 Damage
Electro Magnet 3 8 5 Reach
Gauss Rail 1 5 6 Damage
High Pressure Tube 1 2 6 Reach
Steel 3 5 10 N/A
Copper 1 5 2 N/A
Targeting System 0 2 2 Target

Repair Beams[edit | edit source]

Resource Type Minimum Qty Variable Qty Investible Qty Stat
Nanobot 1 5 6 Hull Repair
Transformator 1 2 6 Shield Repair
Laser Modulator 0 2 5 Reach
Conductor 0 6 2 Energy/s Sec Dec
Gold 1 3 10 N/A
Steel 3 8 10 N/A


Mining Lasers[edit | edit source]

Resource Type Minimum Qty Variable Qty Investible Qty Stat
Laser Compressor 1 5 6 Damage
Laser Modulator 0 2 4 Efficiency
High Capacity Lens 0 2 6 Reach
Conductor 2 2 6 Energy/s Sec Dec
Steel 3 5 10 N/A

Salvaging Lasers[edit | edit source]

Resource Type Minimum Qty Variable Qty Investible Qty Stat
Laser Compressor 1 5 6 Damage
Laser Modulator 0 2 4 Efficiency
High Capacity Lens 0 2 6 Reach
Conductor 2 5 6 Energy/s Sec Dec
Steel 3 5 10 N/A

Force Guns[edit | edit source]

Resource Type Minimum Qty Variable Qty Investible Qty Stat
Force Generator 1 5 3 Force
Energy Inverter 1 2 4 Self Force
Energy Tube 1 2 6 Reach
Conductor 2 10 6 N/A
Steel 3 7 10 N/A
Zinc 3 3 10 N/A

Tesla Turret[edit | edit source]

Resource Type Minimum Qty Variable Qty Investible Qty Stat
Industrial Tesla Coil 1 5 6 Damage
Electromagnetic Charge 1 2 4 Reach
Energy Inverter 1 4 2 Energy/s Pri Dec
Conductor 2 5 6 Energy/s Sec Dec
Copper 3 5 10 N/A
Energy Cell 3 5 10 N/A


Lightning Turret[edit | edit source]

Resource Type Minimum Qty Variable Qty Investible Qty Stat
Military Tesla Coil 1 5 26 Damage
High Capacity Lens 1 2 12 Reach
Electromagnetic Charge 1 4 12 Energy/s Pri Dec
Conductor 2 5 26 Energy/s Sec Dec
Copper 3 5 50 N/A
Energy Cell 3 5 50 N/A

Pulse Cannon[edit | edit source]

Resource Type Minimum Qty Variable Qty Investible Qty Stat
Servo 2 Fire Rate
Steel Tube 2 Range
Ammunition S 2 Damage
Steel 5 N/A
Copper 5 N/A
Energy Cell 3 N/A