Turret

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Reason: "There is another page that could be considered rendering this page obsolete: Weapons"

Turrets are used for combat or mining. They are attached to ships and stations and have a number of weapons attached to them.

There are three types of turrets: Mining Laser, Combat Laser, and Chaingun.

The number of barrels of a turret (such as a triple chaingun turret) is purely cosmetic and does not affect the DPS of the weapon. According to game files, the prefixes indicate that turrets can have as many as four barrels, but the catch-all prefix "Multi" could indicate even more.

Mining turret[edit | edit source]

The mining laser is, as the name suggests, primarily useful for mining. These weapons receive massive amounts of bonus damage (20x base dps) to stone to aid in the mining process. Note that this bonus also applies to the stone blocks usable by players, making at least one mining turret very important when attacking heavily-armored players. As a laser, its damage depends on having energy and thus may be difficult to use on low-powered ships.

Maximum size: 0.3

Salvaging turret[edit | edit source]

Salvaging turret deal high damage to hull. Use to recycle vessel for their resources and with a bit of luck, modules, turrets and goods.

Maximum size: 1

Repair turret[edit | edit source]

This is Self Explanatory. Aim at your friendly target, and It will slowly be Healed. However there are two types of Repair turrets, Shield and Hull. Shield Repair regenerates the shields on your target, while Hull Turrets repair the Hull of your target

Laser turret[edit | edit source]

The combat laser is much like the mining laser, but as it is intended for combat it does not receive the damage bonus.

Maximum size: 1

Plasma turret[edit | edit source]

Plasma turret deal high damage to shields. They have energy consumption adding every shot.

Maximum size: 1

Lightning turret[edit | edit source]

Tesla turret[edit | edit source]

Force turret[edit | edit source]

Maximum size: 5 (up to date)

Pulse cannon turret[edit | edit source]

Chaingun turret[edit | edit source]

The chaingun excels on smaller but still heavily armed ships. It does not require significant power to run and thus can be critical to limiting the size of a fighter. Due to this benefit, ammunition may be added in later patches, which may even require cargo space to transport.

Maximum size: 1

Bolter turret[edit | edit source]

Cannon turret[edit | edit source]

Cannons are slow firing, high damage, high range, high recoil turrets. They can vary from multiple shell in a clip, multiple shell fired at once, normal one shell at a time. Those turrets have a very noticeable recoil when multiple cannons are added.

Maximum size: 1

Launcher turret[edit | edit source]

Railgun turret[edit | edit source]

The railgun have special ability to pierce through multiple blocks damaging theme all. There is heavy armored blocks that will completely block railgun's shot. Railgun have most of the time slow firing, high damage but projectile velocity is instant. These turrets can have multiple projectile fired at once, multiple shot in a clip or normal one shot and reload.

Maximum size: 1

Acquisition[edit | edit source]

Players start with a number of turrets when they first log into the game. Furthermore, turrets are dropped when destroying other ships or mining wreckages. Turrets can also be dropped when turrets on ships are destroyed. If the player is confident enough to bring their ship to battle, defending allies from pirates can result in mining or chaingun turrets.

Turrets can be bought from Equipment Docks, and also sometimes drop from NPC ships that are destroyed.

Using turrets[edit | edit source]

Turrets can be attached to ships in the building mode. Select a turret on the right side of the screen, then attach it to your ship by left-clicking on the ship. They can be placed on any side of the ship, assuming there is space for them. A turret can only shoot in certain directions, so be careful when placing them. Turrets turn towards their target automatically and will cease shooting when they would hit their own ship. To remove a turret select the turret by using the middle mouse click then left click on the delete tool. Removed turrets will be added back into your inventory.

Crews[edit | edit source]

A Turret will require a certain number of gunner crewmen, in order to be operated. When there are not enough crewmen for a turret, it will just stand still and do nothing.

Crosshairs[edit | edit source]

The crosshairs show where turrets are currently looking at. The distance of the crosshairs shows the range in which a turret can shoot.

The color of the turret crosshairs shows different kinds of information:

The three crosshair colors
  • Blue: The turret is looking at the targeted position.
  • Red: The turret is not looking at the targeted position.
  • Green: The turret is looking at the targeted position and the position is in shooting range.

Destruction[edit | edit source]

When a part of a ship is destroyed or breaks off, all turrets that were attached to blocks of that part are destroyed. Turrets can not be destroyed themselves, only by destroying the blocks they are positioned on.

Auto-Turrets[edit | edit source]

Some turrets have "Independent Firing", meaning they deal less damage but aim on their own.

You can control these turrets from the turret control panel on the bottom. Turret groups with auto-turrets in them will show a mouse icon. Right click on the mouse icon to select the different fire modes.

Turrets have 4 fire modes:

  • Player: The default shooting mode, Player controls the turrets.
  • Full Auto: The turret aims completely on its own, prioritizing dangerous targets such as fighters.
  • Semi Auto: The turret detects whether it can shoot where the player is currently aiming. If yes, it's player controlled. If not, it aims on its own.
  • Attack Target: Similar to fighters, tells the turrets to attack a specific target.

Turrets in Auto-Mode will choose their targets based on their type:

  • Mining lasers will look for asteroids with resources.
  • Salvaging lasers will look for wreckages.
  • Armed turrets will look for enemies.
  • Repair turrets will look for damaged allies.

Manufacturing[edit | edit source]

All turret types can be manufactured at turret factories. Depending on distance from the core will determine the type of material a station will manufacture a turret in as well as the types of turrets that can be manufactured. Visit the Turret Factory page to see a list of turrets that can be manufactured as well as turret types and components.