Traits

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Trait[edit | edit source]

General Overview[edit | edit source]

When factions are procedurally generated, they are each assigned a series of specific traits. Each of these traits will have affects on how the faction operates. As of right now most traits do not have a function except for the decision making by the faction for requesting assistance with the final Xsotan fight.

Opportunistic[edit | edit source]

Contrasted to honorable.

Honorable[edit | edit source]

Contrasted to opportunistic.

Aggressive[edit | edit source]

Contrasted to peaceful. Aggressive factions will invade enemy sectors.

Peaceful[edit | edit source]

Contrasted to aggressive.

Paranoid[edit | edit source]

Contrasted to brave. Factions with this trait are more suspicious and will be able to detect illegal cargo from 50% further away.

Brave[edit | edit source]

Contrasted to paranoid.

Active[edit | edit source]

Contrasted to passive.

Passive[edit | edit source]

Contrasted to active.

Greedy[edit | edit source]

Contrasted to generous. Factions with this trait will fine 50% more.

Generous[edit | edit source]

Contrasted to greedy.

Dumb[edit | edit source]

Contrasted to smart.

Smart[edit | edit source]

Contrasted to dumb.

Mistrustful[edit | edit source]

Contrasted to naive.

Naive[edit | edit source]

Contrasted to mistrustful.

Sadistic[edit | edit source]

Contrasted to sympathetic.

Sympathetic[edit | edit source]

Contrasted to sadistic.

Forgiving[edit | edit source]

Contrasted to strict.

Strict[edit | edit source]

Contrasted to forgiving.