Traits

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Trait[edit | edit source]

General Overview[edit | edit source]

When factions are procedurally generated, they are each assigned a series of specific traits. Each of these traits will have affects on how the faction operates.

Expressed power of each trait can vary between factions on the scale of Very > Normal (default) > Somewhat. Depending on the power of the trait, not all of the effects of this trait can be manifested.

Generally, traits define values and behavior of a faction. Knowing them is helpful when gaining trust and forging alliances as well as in wars.

Traits influence the decision making by the faction for requesting assistance with the final Xsotan fight.

Aggressive[edit | edit source]

Contrasted to peaceful.

  • Tend to send more reinforcements when supporting allies
  • Chance of wars with neighboring factions
  • Less loss of reputation when attacked
  • Greater increase in reputation when trading weapons
  • Increased cost when negotiating ceasefires and alliances

Aggressive factions will sometimes invade enemy sectors. Player starts off with lowered relations to aggressive factions.

Peaceful[edit | edit source]

Contrasted to aggressive.

  • Tend to send fewer reinforcements when supporting allies
  • Much greater loss of reputation when attacked
  • Much greater increase in reputation through combat support
  • Greater increase in reputation by commerce (exception: weapons) & tribute
  • Less cost when negotiating ceasefires and alliances

Opportunistic[edit | edit source]

Contrasted to honorable.

  • Less reputation loss for doing something illegal
  • No reputation loss when witnessing attacks on helpless ships
  • Increased cost for tribute, negotiating alliances and ceasefires
  • More patience during negotiations

Honorable[edit | edit source]

Contrasted to opportunistic.

  • Tend to send more reinforcements when supporting allies
  • Greater loss of reputation when doing something illegal
  • Greater loss of reputation when witnessing attacks on helpless ships
  • Less patience during negotiations

Careful[edit | edit source]

Contrasted to brave.

  • Increased range when scanning cargo transports
  • Military ships are more heavily armed
  • Stronger security on ships
  • Greater loss of reputation when attacked

Factions with this trait are more suspicious and will be able to detect illegal cargo from 50% further away.

Brave[edit | edit source]

Contrasted to careful.

Active[edit | edit source]

Contrasted to passive.

Passive[edit | edit source]

Contrasted to active.

Greedy[edit | edit source]

Contrasted to generous.

  • Higher fines when doing something illegal
  • Greater increase in reputation by commerce and tribute
  • Less patience during negotiations
  • Increased cost when negotiating ceasefires and alliances

Factions with this trait will fine on the average 50% more.

Generous[edit | edit source]

Contrasted to greedy.

  • Lower fines and less reputation loss for doing something illegal
  • More patience during negotiations
  • Lowered cost for tribute and when negotiating alliances

Dumb[edit | edit source]

Contrasted to smart.

Smart[edit | edit source]

Contrasted to dumb.

Mistrustful[edit | edit source]

Contrasted to trusting.

  • Greater loss of reputation when doing something illegal
  • Lower increase in reputation through tribute
  • Decreased willingness to negotiate
  • Alliance negotiations require more reputation than usual
  • Treaties are terminated earlier when relations worsen

Trusting[edit | edit source]

Contrasted to mistrustful.

  • Alliance negotiations require less reputation than usual
  • Treaties are terminated later when relations worsen

Sadistic[edit | edit source]

Contrasted to sympathetic.

Sympathetic[edit | edit source]

Contrasted to sadistic.

Forgiving[edit | edit source]

Contrasted to strict.

Strict[edit | edit source]

Contrasted to forgiving.