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Smuggler hideouts appear randomly throughout the galaxy. They can be found within faction territories or out in the void. Smuggler outposts are not linked to one another by faction and are each their own unique faction.
Unbranding[edit | edit source]
Smuggler hideouts can be used to unbrand stolen cargo. Doing this costs 50% of the good's value, but in turn this allows the goods to be able to be sold at any normal station. The outpost can directly buy the stolen goods, but only for 15% of the cost. This gives the player a way to sell a lot of stolen goods without having to unbrand it for a large sum of money, and then travelling to sell it to other stations.
Trading Goods[edit | edit source]
Similarly to how trade goods are generated at trading posts, a list of goods will automatically be generated to be bought and sold legally. A player owned smuggler's den will NOT produce any goods!
Spies[edit | edit source]
Smuggler hideouts can be used to hire the service of spies, which will uncover data about neighbouring factions. The data provided is station count, military ship count, and construction capacity, which can then be found in the diplomacy tab. This information is always available to players who are allied to the faction. Spies on player owned stations still cost the same and don't work for free.
Location[edit | edit source]
Smuggler hideouts can be found by exploring hidden mass sectors, or by doing Explore Sector missions from Reasearch Stations and Military Outposts