Larger ships will have a longer building time within the shipyard, shown in the corner of the screen after confirming the purchase of a new ship.
A Shipyard can be set as the players 'Reconstruction Zone', basically setting it as the respawn point in-case of ship destruction. This requires the highest level of standings with a faction and costs approximately 5million credits. The Repair Dock can also perform this role.
Building New Ships[edit | edit source]
A player's relations to the faction owning the shipyard have to be good enough (at least neutral, mistrustful) in order to build a new ship.
For ship building, a procedural random generator creates a preview of a ship. The player may then change the parameters of the generator in order to customize the ship he wants to build. The ship that is going to be built can be seen in the shipyard window. Ships that are built with the same style, volume, scaling and seed will always be exact copies of each other. When a shipyard builds a ship, it will charge a construction fee. This fee depends on the relations of the player to the faction, if the relations are good, the fee is low. If the relations are bad, the fee is high.
Clicking on the button 'Build' will then start the building process of the ship. The time of the building process depends on the size of the ship that is to be built. A shipyard can only build 2 ships at the same time.
Be careful when building large iron ships. If the ship's power draw exceeds 0.5GW, your crew will quickly die. To avoid this, be sure to use the "Show Stats" checkbox to inspect the creation prior to building.
Parameters[edit | edit source]
There are several parameters that can be used to change the ship that will be built by the shipyard.
Volume[edit | edit source]
This parameter controls the complexity of a ship. The random generator will construct a ship based on a style and a volume, if the volume is high, the ship will be more likely to contain more blocks.
Scaling[edit | edit source]
After the generator created a ship based on the style and volume, it will be scaled by the scaling parameter.
Style[edit | edit source]
Every faction has its unique styles of building ships. The player can select a style from the available styles of the shipyard.
Seed[edit | edit source]
The seed is the initial value for the random generator that will produce the ship shown in the shipyard. Changing the seed will result in different variations of the ship that is to be built.
Material[edit | edit source]
The material that the ship will be made of.
Name[edit | edit source]
Players must give their ships names. As of version 0.5 this field is mandatory, and every name can only be used once.
Usage Examples[edit | edit source]
These parameters can be a little confusing, so here are some examples on how they may be used to build ships.
Big Bulky Ship[edit | edit source]
In order to build a big bulky ship, move the volume slider to the left and the scaling slider to the right. The generator will generate a ship that has a low number of blocks and then scale it to a higher size.
Small complex ship[edit | edit source]
In order to build a smaller, complex ship, move the volume slider to the right and the scaling slider to the left. The generator will generate a ship that has a high number of blocks and then scale it to a lower size.
Fleet with variation[edit | edit source]
Once a player has found a style he/she likes, the seed value can be used to create multiple ships of the same style, that will look slightly different.
For example, adjust volume and scaling to a value you like, then build a ship with seed 0. Then keep those values and build a ship with seed 1, then with seed 2 and so on. You will have lots of ships that will look similar, but are not exactly the same. On the other hand, keeping the seed value will let you build exact copies of your ships.
Custom Ships[edit | edit source]
Shipyards can prove beneficial in creating numerous custom ships for fleets. Generated ships from shipyards come with crew, but player constructed ships do not. Shipyards charge a fee to produce ships, so this is primarily done for convenience and to avoid station jumping. Simply create a ship and utilize the show stats screen until the crew loadout is to the number you require, and request the ship. Use the interaction menu to build the ship, and load the ship from the template. Most of your resources used to originally create the ship will be refunded.
Goods[edit | edit source]
The shipyard will buy the following goods:
- Antigrav Unit
- Energy Tube
- Fusion Cores
- Metal Plates
- Power Units
- Solar Cells
Note: This list may be incomplete or may change.