Ship
Ships are objects that can be controlled by the player in Avorion. They are made of blocks and are capable of moving and flying. When a server creates a new ship, it is usually randomly generated. The basic shape of a randomly generated ship depends on the style it was generated from, whereas the style depends on the faction the ship belongs to.
Contents
Building or deleting a ship[edit | edit source]
Building[edit | edit source]
Ships can be built directly from a drone, using a button in the top right corner.
Ships can also be built at shipyards, where the style and size of the new ship can be specified before it is constructed. Ships constructed this way can be randomized by seed, can embark a crew+captain to allow them to receive orders and can also be set as a 'station founder' (just be warned that the ship will be deleted when building the station).
Deletion[edit | edit source]
To delete a ship, switch to build mode. Then, disable Safe Mode, select all blocks and finally hit Delete blocks.
Characteristics[edit | edit source]
Turrets[edit | edit source]
Ships can have turrets attached to them. The number of turrets that can be placed on a ship can only be augmented by Turret Control Systems. A block will currently allow as many turrets as will fit on its surface.
Visuals[edit | edit source]
Unlike stations, ships usually have engine blocks attached to them, giving them the possibility to fly around.
AI[edit | edit source]
If a player controlled ship has a captain, players can give orders to these ships. This can be simply accomplished by selecting them and pressing the interaction button (default: F). Players can manage multiple ships with captains. Fleet management is relatively limited at the moment.
Scripting[edit | edit source]
Version 0.3 introduces scripting of ships, for interaction and more specific behavior.
Upgrades[edit | edit source]
Every ship can have at least one system upgrade. The more volume a ship has, the more upgrade slots it gets, until it reaches a total of 15 which is the maximum.
The number of upgrade slots is also related to the volume of computer cores the ship has, since this last block increases artificially the volume of the ship (5x times more volume than normal blocks).
The following table* shows the volumes required per ship to unlock each new upgrade slot.
Number of upgrade slots | Ship volume approximation (m3) |
---|---|
01 | 0k |
02 | 51k |
03 | 128k |
04 | 320k |
05 | 800k |
06 | 2 000k |
07 | 5 000k |
08 | 12 500k |
09 | 19 764k |
10 | 31 250k |
11 | 43 065k |
12 | 59 348k |
13 | 78 125k |
14 | 107 554k |
15 | 148 371k |
(* credits for this data compilation goes to reddit user NullAshton)
Upgrades of higher rarity will have a more significant effect.
There are 7 levels of rarity.
Color | Rarity |
---|---|
Petty | |
Common | |
Uncommon | |
Rare | |
Exceptional | |
Exotic | |
Legendary |
Other ships[edit | edit source]
The following objects are also considered ships:
- Drone
- Abandoned ship: Those ones look like wreckages at first glance but can actually be claimed when interacted with (found in hidden mass sectors).
Special ships[edit | edit source]
There are some special ships in the game:
Trivia[edit | edit source]
It is possible to create a ship without engine blocks. However, this ship will be almost stationary and only able to turn around.
In rare cases the ship generator can generate ships without engines.