The galaxy in Avorion consists of different sectors. Sectors are the places where the game actually takes place.
Types[edit | edit source]
Several types of sectors can be seen on the map (default key: M). The more upgraded is the radar of the currently used ship, the more will be shown on the map.
- Empty sectors: Despite being empty, encounters may still happen inside.
- Blinking green sectors: Belong to a faction.
- Blinking yellow sectors: Are not empty, may contain anything but do not belong to any faction.
- Sparkling stars where grid got erased: Those are rifts and cannot be travelled through (also blocks hyperspace jumps until late tech).
Changing sectors[edit | edit source]
Ships have a limited reach when it comes to hyperspace jumps, which means that the player can only access sectors that are near his/hers current sector.
Creation of sectors[edit | edit source]
Sectors are procedurally created when the players explore the galaxy. A sector is only really created as soon as a player executes a hyperspace jump into it.
Most of the sectors are simply empty. For the rest of the sectors, a creation script chosen at random, based on a weight provided by all sector generation scripts and then executed when the sector is created.