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Avorion Wiki
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=== API Functions === The game exposes a [[Scripting API|large API]] of various functions that can be called from scripts. These functions are either bound to an object, or can be called without a specific object. An example for such a function would be: <source lang="lua"> Entity(id):moveBy(vec3(1, 0, 3)) </source> This function is called "moveBy" and is associated with the object type "Entity". Depending on which application the script runs on (server or client), different API calls will be available. For example, there won't be any rendering functionality on the server scripting API. For a full overview of all functions of all objects, please check out the [[Scripting API#Objects|Objects]] section in the [[Scripting API]].
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