Integrity Field Generator

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Reason: "Patch note references should only contain changelogs. Most of this information can be moved to other sections"

- Creates a protective field for blocks.

- Blocks in the field have a very high durability

Blocks inside integrity fields can now take 20 times as much damage before they explode.

Block and Ship damage from integrity-protected blocks reduced by 50%.

Generated Aura.[edit | edit source]

Each Integrity Field Generator block creates an aura with different range in the 3 axis depending on its size in that axis.

  • Axis X aura radius = <block's X> * 4.65
  • Axis Y aura radius = <block's Y> * 4.65
  • Axis Z aura radius = <block's Z> * 4.65

The aura affects another block if it touches the block at some point, it is not needed to cover all the block size.

The aura range is calculated from the center of the block, not from its borders.

Patch notes references.[edit | edit source]


Each block has its own HP, which is a threshold until it breaks, which is normally its HP that it contributes to the ship (with several exceptions, but we're not going into too much detail here. For example, inner blocks have a higher break threshold to make intricate ship designs combat-viable and to make designing more fun).

Damage to blocks is ALSO directed to the normal HP of a ship (health bar). What integrity fields do, is reduce the damage that a block itself takes, so it takes longer to break, while damage to your durability stays the same.

With this patch, we're doubling damage reduction to block HP through integrity fields, and blocks protected by integrity fields also only send 50% of the damage taken to the ship's HP, instead of 100%.

We're also adding another major change: Blocks on PLAYER owned ships (not NPCs!) that take damage start breaking only after a certain threshold of ship HP is reached, based on difficulty.

For example, on "Normal" difficulty, this threshold is 40%, so your ship's blocks only start breaking after your ship has 40% or less health.

  • Increased break-damage reduction for blocks from integrity fields from 90% to 95%
  • Ship damage from integrity-protected blocks reduced by 50%.
  • Shot hits to blocks protected by integrity fields will only cause 50% damage to your ship's durability.


Integrity field blocks only increase durability and no longer make blocks invincible. Blocks inside integrity fields can now take 10 times as much damage before they explode [Outdated since 0.16.6]. This does NOT change the ship's overall HP or damage taken, it only makes the blocks harder to destroy. [1]

The material used only affects the block's mass and HP. For that reason, it is generally best to use Trinium for minimum mass.

Hull Block, Armor Block, Engine Block, Stone Block, Cargo Bay, Crew Quarters, Thruster, Framework, Hangar, Dock, Turret Rotation Lock, Shield Generator, Energy Container, Generator, Integrity Field Generator, Computer Core, Hyperspace Core, Solar Panel, Light Block, Glow Block, Glass Block, Reflector Block, Hologram Block, Gyro Array Block