Hyperspace Core

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General Overview[edit | edit source]

The Hyperspace core is a block that can be placed on a ship, and can be made from the following materials:

Functionality[edit | edit source]

The Hyperspace Core enhances the hyperdrive's range and charging time. Higher quality materials will give greater bonuses to range and charging time. Hyperspace range does not scale linearly.

Hyperspace Core Volume VS Hyperspace Reach
8 k m3 64 k m3 512 k m3 4 mill m3 32 mill m3 262 mill m3 2 bill m3 16 bill m3
Naonite 2.9 5.8 11.6 23.2 46.4 92.8 185.6 371.2
Trinium 3.3 6.6 13.2 26.4 52.8 108.6 217.2 434.4
Xanion 3.8 7.6 15.2 30.4 60.8 121.6 243.2 486.4
Avorion 5 10 20 40 80 160 320 640

GraficaH.png

The Avorion Special Ability[edit | edit source]

The Hyperspace Core made of Avorion has a special ability, as it allows the player to jump across space time rifts. No matter what size Avorion Hyperspace Core is used. When the ability is acquired, it will not matter how many Hyperspace Cores of other materials there are present, they will only add to the total number of sectors that the player is able to jump.

Formulas[edit | edit source]

1.a) Increment general formula.[edit | edit source]

The formula to calculate the increment of the hyperspace range that provides each group of hyperspace cores of the same material is:

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Principal.gif

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  • I = increment of hyperspace range
  • V= total volume of hyperspace cores of that material.
  • K = some numeric constant.
  • round['x']() = a function that rounds the number at 'x' zeros: if 5 or more, rounds up, if not, rounds down. In this case, it rounds to 1 decimal.
  • M = a number correlated with a material: it is 6 for Avorion, 5 for Ogonite, 4 for Xanion, 3 for Trinium, 2 for Naonite, 1 for Titanium and 0 for Iron.

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1.b) Increment specific formula.[edit | edit source]

Or, what is the same, for a particular material:

Formula with K.gif

with:

  • Naonite K= 1,45597631
  • Trinium K= 1,666669836
  • Xanion K= 1,907852049
  • Avorion K = 2,499968584

Screenshot 2.png

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2) Total Reach formula.[edit | edit source]

The total hyperspace reach of a ship is the sum of all increments plus a 2.5 of base reach:

Total.gif

Details[edit | edit source]

This block has 4/3rds the mass and 1/8th the durability of a normal block.

Blocks
Hull Block, Armor Block, Engine Block, Stone Block, Cargo Bay, Crew Quarters, Thruster, Framework, Hangar, Dock, Turret Rotation Lock, Shield Generator, Energy Container, Generator, Integrity Field Generator, Computer Core, Hyperspace Core, Solar Panel, Light Block, Glow Block, Glass Block, Reflector Block, Hologram Block, Gyro Array Block